ชื่อผลงานทางวิชาการ
Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture
ชื่อนักวิจัย
หมวดหมู่ผลงาน
ประเภทผลงาน
บทคัดย่อ
This paper investigates three types of
user interface: VR, Gesture-based, and Tangible. We examine how user experience
differs across these different technologies, and explore the factors that
underpin the differences. We conduct an empirical study, in which we create
three different interactive exhibits that apply these technologies to deliver
the same scientific content. The study uses a mixed-method approach to measure
two factors. First, user experience is measured accorded to six dimensions of
user experience: attractiveness, perspicuity, efficiency, dependability,
simulation, and novelty. Second, attention holding power is measured by playing
time. The study uses semi-structured interviews to explore the user experience
and learning outcomes afforded by each interface. Thirty-one subjects took part
the study. The results show that there are significantly different user
experiences when using different types of interface. There are differences
across five user experience dimensions; only novelty is relatively unchanged.
Differences are found primarily between the VR and Gesture, and Tangible and
Gesture conditions. No significant difference in holding power between the
three types of interface was observed. The statistical analysis of results and
interview data from participants suggest six aspects to focus on when choosing
an alternative interface for a new interactive exhibit: novelty,
user-friendliness, precision of the input device, task and device design,
multi-modality of feedback, and quality of text in VR.
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DOI
10.23919/iLRN52045.2021.9459414
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